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- #********** World file D:\Droids\Mission\trams.jkl ***** Created 1/5/1998 2:45pm **********
-
- ###### JK information ######
- SECTION: JK
- # Jedi Knight specific data
- ################################
-
-
- #### Copyright information #####
- SECTION: COPYRIGHT
- ................................
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- .***....@....@.....@@..@....***.
- .****....@..@..@@@...@.....****.
- .****......@..@...@..@.....****.
- .****.@@@.@..@..@.@..@.@@@.****.
- .****.....@.@..@@@..@......****.
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- .****..@....@.......@......****.
- .****......@...@.....@.....****.
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- .****%%%%%%%%%%..%%%%%%%%%%****.
- .**%%%%%%%%%%%%..%%%%%%%%%%%%**.
- .*%%%%%%%%%%%%%..%%%%%%%%%%%%%*.
- ................................
- ..L......U......C.....A.....S...
- ................................
- .----^^^^^^^^------=========***.
- ................................
- ..L...E..A...R...N...I..N...G...
- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
- @......Copyright.(c).1997.,,,,.@
- @@@..Lucas Learning Limited..@@@
- ################################
-
-
- ###### Header information ######
- SECTION: HEADER
- # version and global constant settings
- Version 1
- World Gravity 4.00
- Ceiling Sky Z 15.000000
- Horizon Distance 100.000000
- Horizon Pixels per Rev 768.000000
- Horizon Sky Offset 0.000000 0.000000
- Ceiling Sky Offset 0.000000 0.000000
- MipMap Distances 1.000000 2.000000 3.000000 4.000000
- LOD Distances 0.300000 0.600000 0.900000 1.200000
- Perspective distance 2.00
- Gouraud distance 2.00
- ################################
-
-
- ###### Sound information ######
- SECTION: SOUNDS
-
- World sounds 3
-
- NRGt8InfraOn.wav
- NRGt8InfraOff.wav
- NRG00tBattUse.wav
- end
-
- ################################
-
-
- ##### Material information #####
- SECTION: MATERIALS
-
- World materials 3
- #num: mat: xTile: yTile:
- 0: detx.mat 1.000000 1.000000
- 1: 00gsmoke.mat 1.000000 1.000000
- 2: 00explosion.mat 1.000000 1.000000
- end
- ################################
-
-
- #### Geomtry Resources Info ####
- #SECTION: GEORESOURCE
-
- #------ Palette Subsection -----
- #World Colormaps 1
- #0: mission.cmp
-
- #----- Vertices Subsection -----
- #World vertices 0
- #num: vertex:
-
-
- #-- Texture Verts Subsection ---
- #World texture vertices 0
- #num: u: v:
-
- #------ Adjoins Subsection -----
- #World adjoins 0
- #num: flags: mirror: dist:
-
- #----- Surfaces Subsection -----
- #World surfaces 0
- #num: mat: surfflags: faceflags: geo: light: tex: adjoin: extralight: nverts: vertices: intensities:
-
- #--- Surface normals ---
- ################################
-
-
- ###### Sector information ######
- #Section: SECTORS
-
- #World sectors 0
-
-
- ######### AI Classes ###########
- Section: AICLASS
-
- World AIClasses 0
- end
- ################################
-
-
- ###### Models information ######
- Section: MODELS
-
- World models 0
- end
- ################################
-
-
- ###### Sprite information ######
- Section: SPRITES
-
- World sprites 1
-
- 0: detx.spr
- end
- ################################
-
-
- ##### Keyframe information #####
- Section: KEYFRAMES
-
- World keyframes 0
- end
- ################################
-
-
- ###### Animation Classes #######
- Section: ANIMCLASS
-
- World puppets 0
- end
- ################################
-
-
- #### Sound (foley) Classes #####
- Section: Soundclass
-
- World soundclasses 0
- end
- ################################
-
-
- ########## COG scripts #########
- Section: cogscripts
- World scripts 8
- 0: cap_infrared.cog
- 1: cap_floodlight.cog
- 2: cap_corrosion.cog
- 3: inv_batteryL.cog
- 4: inv_batteryM.cog
- 5: inv_batteryS.cog
- 6: inv_bacta.cog
- 7: 00_CHEAT.cog
- end
- ################################
-
-
- ######### COG placement ########
- Section: cogs
- World cogs 10
- #Num Script Symbol values
- 0: 00_CHEAT.cog
- end
- ################################
-
-
- ##### Templates information ####
- Section: TEMPLATES
-
- World templates 5
-
- #Name: Based On: Params:
- _explosion none orient=(0.000000/0.000000/0.000000) type=explosion typeflags=0x1 damageclass=0x4
- +whitecloud none orient=(0.000000/0.000000/0.000000) type=particle timer=0.200000 typeflags=0x3f material=00gsmoke.mat range=0.020000 rate=128.000000 maxthrust=30.000000 elementsize=0.007000 count=128
- +dustcloud +whitecloud timer=0.120000 material=dflt.mat range=0.015000 rate=256.000000 maxthrust=80.000000 elementsize=0.010000
- +firecloud +dustcloud material=00explosion.mat range=0.050000 rate=64.000000 maxthrust=40.000000 count=64
- +grenade_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=detx.spr creatething=+firecloud typeflags=0x17 damage=75.000000 blasttime=0.700000 force=100.000000 maxlight=0.800000 range=0.450000
- end
- ################################
-
-
- ######## Thing placement #######
- #Section: Things
-
- #World things 0
-
- #num template: name: X: Y: Z: Pitch: Yaw: Roll: Sector:
- #end
- ################################
-
-